Hello World,
I'm Jett Schreiber.

I am a software developer with experience across graphics and real-time systems, backed by a broader interest in performance-minded engineering and problem solving wherever it shows up in the stack. I like digging into hard technical problems, whether that's a shader, a data pipeline, or an everyday application. Currently looking for my next role.

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01

about

I'm a software developer who enjoys working across the stack, from low-level performance work to everyday application code. Some of that has taken the shape of shaders, rendering pipelines, and GPU compute, but I'm just as comfortable picking up a new language, framework, or problem domain.

Outside of work, I read technical papers, build small tools, and experiment with new tech.

02

projects

03

education

  1. 2021 - Oct 2026 (expected)

    B.Sc. Computer Science @ University of Victoria

    Specialization in Computer Graphics, with a minor in Business. Coursework spanning core software engineering, algorithms, and data structures, alongside real-time rendering and GPU programming. This was paired with the business side for the product and team around the tech.

    Relevant coursework: Computer Modeling, Introduction to AI, Computer Animation, Algorithms and Data Structures, Mining of Massive Datasets, Entrepreneurship

04

experience

  1. January 2025 - August 2025

    IT Support Technician @ Blackman Support Services

    Worked in the IT department, providing technical support and maintenance of computer systems. Hands-on networking and hardware knowledge, with server setup and troubleshooting skills.

  2. 2026 - ?

    Software Developer @ Your Company Here

    This slot's open. You could be next.

05

hobbies

Away from my computer I spend a lot of time 3D printing. It's a natural extension of the graphics work. I model parts, dial in settings, and troubleshoot/maintain the mechanical side of the printer itself.

I also dabble in game development, mostly small projects and game jams, where a tight deadline forces you to focus hard and actually ship something playable.

And when I want to step away from a screen entirely, I cook. I like how you have to follow a process, read the feedback, and modify the recipe until the result is what you were after.

06

contact

Find me here: